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nasty little gremlin ([personal profile] whimsikills) wrote2022-02-18 01:33 pm
Entry tags:

app - @metaheroes

Player —

Who Invited You?: Tifa
Character —
Character Name: Jinx - formerly Powder.
Character Canon: Arcane
Character Age: 17/18
Canon Point: Post Arcaene-ish, aka the nebulous what if of where Jinx went after she blew up the Council.
Link to History: ARCANE
Inventory:
✨ ☠ FISHBONES ⤄ Officially Jinx's ULT in game, Fishbones is a high powered rocket launcher that is initially powered by the refined Hextech Gemstones built by Jayce and Viktor. At this point in Jinx's canon, she has only ever used Fishbones once and it has not been adapted to its in-game state in League. Her time in game will be spent trying to create a more sustainable reusable hexcore or adapting it for more usual ammo.

✨ ☠ POW-POW ⤄ A machine gun of pretty standard video game proportions. Pow-Pow fires multiple rounds to cause maximum damage.

✨ ☠ CHOMPERS ⤄ Dirty grenades that Jinx regularly tinkers with. Usually distractions, they cause exceptional amount of damage on they're on, but when they're released in swarms as Jinx often does, they are deadly.

✨ ☠ MISC WEAPONRY ⤄ On her person Jinx also has a small collection of her misc weapons, including her firelight bombs and her regular pistol.

✨ ♦ TOOLS OF THE TRADE ⤄ A small assortment of oil pastels, spraypaint, and her tools to fine tune the above.


Powers —

Skills:
✨ ♦ INVENTOR ⤄ Jinx is a skilled and highly eccentric inventor. Most of her creative design has been carefully directed towards weaponry in order to better suit Silco's regime of power. Her designs appear childish by design, but they pack a deadly punch. She is extremely intuitive to how thighs work, as seen through her study of Jayce and Viktor's refined hex crystal. Allowing her to study an object or piece of machinery for as long as she needs will ultimately lead to her being able to replicate the core mechanics with her own design flare. Often she will 'upgrade' them to be far more deadly. As such, she is also a highly skilled engineer and mechanic.

✨ ♦ INTELLECT ⤄ Jinx is smart, though it can be hard to see under the mania and highly volatile mood swings. She understands the notes surrounding hextech fast when allowed to focus. Under Silco's care she has been allowed to fail and do better with her work, which has allowed her to not only really flourish in her work, but also shine as a quick learner.

✨ ♦ MAD DOG STEALTH MASTER ⤄ Jinx is strong, even before her Shimmer operation. She is also wildly uncontrollable once her adrenaline is pumping. She jumps into fights guns first, rarely with care to her own physical well being. She is also stealthy as fuck, stowing away in high or dark places, observing and biding her time.


Superpowers:
✨ ☠ CANON: SHIMMER ⤄ Shimmer saved Jinx's life. However, it also changed her physically and made her fragile mental health much worse. She is faster and stronger than ever before, able to move quicker than Caitlyn can blink. Her eyes have been permanently changed to a vivid Shimmer pink. For affects on her mental wellbeing, see below.

✨ ☠ GAME: TRUTH BOMB ⤄ Jinx hates liars. This ability helps her pick them out: if she touches you with her ring finger on a pressure point, the ability will activate a twenty minute countdown. If a character lies to her within those twenty minutes, it will trigger either a massive aneurysm or a heart attack. Jinx will also receive the same consequences.

✨ ☠ GAME: GHOSTS OF CHRISTMAS PAST ⤄ If a character has lied to her via the above ability, Jinx can inflict 48 hours of auditory and visual hallucinations of a characters worst days. They will be haunted loved ones they failed, people who they perceived to hate them etc.

Limitations:
✨ ☠ DOWN A WELL ⤄ Jinx is extremely volatile. She is plagued by auditory and visual hallucinations of her dead adopted siblings. She blames herself for their deaths, and often has fits of uncontrollable rage or depression when their voices become overpowering. They are triggered by unexpected surprises, failure and various misc. triggers post-Shimmer infusion. They make her vulnerable to manipulation, extremely paranoid and deadly if not treated correctly.

✨ ☠ (IM)PERFECTION ⤄ Jinx clings to the people she loves, and reacts with extreme violence if she perceives a betrayal. With Silco, she shows an extreme co-dependant tenderness and a subconscious distrust of him. She loves him and expects him to throw her away, as she perceived Vi did to her. With Vi she wants her sister back, but simply cannot handle that Vi might have anyone else in her life. She has to be central the figure in their lives: this is, in part, due to her abandonment issues. If she isn't the most important person to them, then she is expendable.

Personality —
Please EITHER (1) Summarize your character's personality — including motivations, behaviors, and psychology — in 300-600 words OR (2) Respond to the questions below.

  • What were your character's most formative experiences?:


  • As a child, Jinx witnessed the violent fall out of Vander's last rebellion against Piltover. In the carnage, she and her sister lost her parents to Enforcer violence, with young Jinx - then Powder - seeing the dead bodies of her parents piled on the bridge between Piltover and the Undercity. Visually, we see this trauma manifest in Jinx's perceptions of the world with the beginnings of neon graffiti covering faces the way they do much later in times of distress for her.

    Seeing the real affects of his rebellion, Vander put down his gloves and adopted Vi and Powder. As the years went by, he would take in two other orphans, Mylo and Claggor. The youngest of the four, Powder was desperate to fit in and prove herself just as brave and strong as her siblings. She would make small grenades that rarely worked, would try to push herself beyond the limits of a child her age, often ending in things going awry or her fear taking over. We see this happen in real time during Vi's own ambitious plan to show Vander that she and her siblings could be doing more to further the Undercity's cause. Breaking into Piltover's academy, Powder and the others begin sifting through the belongings of Jayce Talis. It's here that Powder first became aware of the hex crystals, at this stage in their unrefined state. During the panic of Jayce's arrival back home, Powder tried to steal as many of the gems as she can, only to drop one causing a small but devastating explosion.

    i can help them.


    This would lead to a domino effect of events culminating in Powder being labelled, well, a jinx. With enforcers breathing down Vander's neck to turn his children in, and the quiet manipulations of his former brother Silco moving things along in the shadows, things quickly began to spiral beyond anyone's control. This would eventually lead to Vander's capture by Silco, and Powder being left behind in his rescue. To say that she did not handle this well would be understatement - we see her first real breakdown, showing the early signs of abandonment issues that would later plague her, and her insecurities about her own usefulness. She demonstrates self-destructive qualities, hitting herself over and over and screaming as she breaks down alone; after this there's a quiet clarity that comes, something that follows her into her adulthood.

    Determined to help and to prove she was not a jinx, she would realise that the hex crystals could help the others. However, the opposite was true: not realising her siblings would be fine if she had just stayed behind, Powder's desperation to show strength ultimately led to the biggest devestation of her young life thus far.

    Powder's detonation of the hex-crystal bomb she made would kill her two brothers, injure Vi, and be the cause for Vander's monstrous transformation and seeming death. The real tragedy is that she remained unaware of these events until confronted with Vi: excited about her ability to help, Vi, out of grief and anger, lashed out at Powder with scathing last words: because you're a jinx! Mylo was right! Realising that she had hurt Powder, Vi ran off to cool down, leaving Powder sobbing in the rain as the reality of her actions began to set in. Believing that she has been abandoned, Powder willing threw herself into Silco's arms, alone and fragile.

    she is NOT my sister anymore.


    We do not see Powder as she grows from a child to her late teenage/early adulthood. Instead, we see that Powder has adapted to life under Silco's care with ease, embracing the name Jinx with open arms. She shares a close relationship with Silco, with him comfortable enough to trust her with his eye injections, and Jinx equally as comfortable with physical closeness. Their relationship is strange and complicated, but their devotion to one another is clear from their early scenes together. Silco does not admonish her for her mistakes, usually: instead he lends a patient ear, allowing her to air out what has been bothering her, and then quietly assures her that she will do better next time. It is clear from the get go that Silco and Jinx view each other as family, and at times, perhaps the only people they can rely on. She has thrived into someone fearless under his care, though her mental health has not improved.

    As Arcane enters it's second and third acts, we see that Jinx's mental health has become extremely manic. She is haunted by the deaths of Mylo and Claggor, and when Vi returns, she begins questioning everything everyone around her. Silco, once the only person she could trust, is now tangibly capable of lying to her, and Vi, though back, seems to have easily replaced her. She becomes reckless, volatile and unpredictable, until eventually she almost dies in the process. Saved by Silco and Singed, Jinx's new shimmer infused biology makes her stronger, faster, and more paranoid than ever.

    Unaware of who she can trust, she ends the series with Vi and Silco, and a choice: if Vi can kill Caitlyn, she will become Powder again. If not, Jinx lives on. As Vi and Silco argue back and forth for her attention, Jinx begins to lose control, and eventually lashes out when Silco lifts her gun to shoot Vi, gunning him down with her machine gun in a fit of panicked rage. Devastated by what she's done, she realises things can never be the way they were, nor can she ever be who she was. In her final act of series, she does what she thinks Silco would have wanted most: she destroys Piltover's Council building.

  • What values, morals, and/or philosophies does your character live by, and how are those beliefs demonstrated? What happens when they have to compromise what they believe in?


  • In her early years, Jinx would have been raised by the same code of honour that Vander believed in. That is, to do good and to be smart. To some degree, we see she demonstrates these values. Powder is a sweet child, for example - always ready help, but scared of a real fight.

    he didn't make jinx. you did.


    When she is taken in by Silco, she is introduced to a new code: one which values power and respect above all else. Jinx does not exactly subscribe to this the way that Silco does. She is less restrained and more prone towards chaos. What fears she had as a child about messing up are mostly gone now, or soothed by Silco in the aftermath. While she resents Piltover and enforcers, she seems to lack the impassioned disdain that Silco has for them, or the true belief in a free nation of Zaun. Truth be told, Jinx seems happiest when she is either tinkering or when she gets to be as unhinged as possible with destruction. She wants to prove that she isn't weak: that she has a place in this world that Silco is trying to make, but it's only because Silco is the one making it.

    In quieter moments, when we get a real look into what makes her tick: we see that she isn't motivated by morals or philosophies - she is motivated by trust, purpose, and love. When she feels betrayed, she lashes out. When she loves, she loves deeply and destructively. When these things are compromised - when she believes Silco, for example, is considering giving her up, she begins to spiral into paranoid hallucinations. She can't bring herself to believe that he wouldn't, because deep down she believes that she isn't worthy of the kind of devotion he's trying to show her.

    By the end, Jinx has adapted at least one loose philosophy: it's everyone for themselves, and she won't go down without a fight.

  • What is your character afraid of? How does avoiding or preventing these fears influence their actions and decisions?


  • Jinx is terrified of being alone. She is terrified of being useless, of being the little girl that always got in the way. She doesn't want to be viewed as weak, they way she was a child. More than this, she is deeply afraid of another betrayal like the one experienced in her childhood: her perceived abandonment by Vi.

    She lashes out on her best days, but when she is trying to hold the pieces of her life together through new betrayals and old wounds opening up, Jinx becomes destructive beyond compare. She terrorises Sevika because she believes Silco might find her more valuable, for example. When Vi returns with Caitlyn, Jinx begins to go to extremes: she sees not just her sister returning with someone else, but someone else who has a passable enough resemblance to Jinx to replace. On top of that, Caitlyn is the antithesis of everything Vi ever taught her not to trust. She tries to make Vi choose between them both, holding them both (and Silco) against their will. She offers Vi a choice: make Caitlyn disappear and she can have Powder back. When Vi can't sacrifice Caitlyn, things begin to unravel rapidly.

    All of her actions are reactive. She shoots if she perceives a threat; she spirals if something drastic changes her worldview. She shoots Silco because she sees him reach for a gun: in her hysteria, she doesn't see him, or that his intention is to shut Vi up due to her making Jinx breakdown. She shoots first, asks questions later: a deep flaw which she comes to regret with immediate effect. Silco's death echoes her own self-doubts and the belief that she destroys everything she loves and who loves her. She doesn't mean to kill him, and is only able to come to her rational mind when it's far too late to listen to him.

    Jinx is afraid of herself: she self-destructs so many times because under it all, she believes that's all she's capable of. In the end, she pays the price for it with Silco's life and destroys any hope of regaining the relationship she once had with her sister.

  • What goals does your character have right now? What do they want, and how do they go about getting it?


  • At present, she enters the game listless and without real purpose. She has killed one of the few people who ever loved her, and really the only person she has been able to trust since childhood. She no longer has Silco's direction for missions or grander goals. All she has is her gadgets and there are no more rules to keep her in line. Her grief will last a long time, but the listlessness will fade within in days as she dives into finding hidey holes and gets a real lay of the land.

    Her goal, really, is to be herself. To be as destructive as possible; to be as big and as terrible as her grief will allow. Silco's last words have fuelled her impulse for destruction. She has embraced being Jinx completely, and is looking towards a future that is not dictated by Piltover, Vi, or anyone who might try to hold her back or take her down. She doesn't have the dream of a free Zaun, but neither does she have any love for Piltover. Whether it helps the cause or not, she doesn't really care: she'll burn it all down. She'll show them. She'll show them all.

    Gameplay —
    Areas of Interest / Brainstorming: Really keen for Jinx to get involved in some the criminal elements of the city. She'll be looking to set up shop somewhere to tinker, and likely will be causing mayhem in her acquisition of parts etc. In an ideal world, she might work through some of her issues in a world where there's more accessible care, but she will likely resist for a long time.

    Brainstorming ideas is she might look to continue Silco's Shimmer work in the longer term, or even set up a bar/front like The Last Drop. Something to fund her ''''hobbies''' and thirst for chaotic pursuits. She does not work super well in teams, so that would be something for her to work on by circumstance. If not, having her develop relationships outside of her comfort zone is also a big goal. Having her be normal about them? Might take some work.

    Without Piltover as the focus of her anger, she will likely be prone to lashing out in her early days and may require, well, gentle supervision and guidance as she settles.
    Samples: one | two


    final notes: I realise there's a lot here so please nerf abilities and remove inventory objects at your discretion mods!